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BENJAMIN FOSKEY / GAME & WORLD DESIGN

Dumpster
Divers

THE STRATEGIC ACQUISITION · SCRAP GOLD EDITION

A business you can play.
A strategy you can rehearse.

Start with a yard, a small crew, and a promise to the next customer. Build an operation that can keep that promise. Then decide how far it should reach.

Working prototype. Sign in with ChatGPT to keep a private, cloud-saved campaign. Opens in a new tab.

Concept artwork of a salvage yard, green truck, and golden routes through an Oregon-inspired mountain landscape
THE WORLD, IMAGINED / CONCEPT ART
TAKE A CLOSER LOOK

The reading room

The original project documents, ready to read or keep.

01

The pitch deck

The proposition, creative influences, playable company, integration roadmap, and commercial direction.

5 pages · PDF · 6.2 MBRead the pitch ↗Download PDF ↓
02

The full concept

The complete Master Blueprint: the world, game systems, business modes, architecture, equipment, and development roadmap.

29 pages · PDF · 466 KBRead the full concept ↗Download PDF ↓

Development documents from September 2026. Proposed features, prices, and forecasts describe the vision and planning assumptions.

FOREST GREEN, AGED BRASS, A LITTLE POSSIBILITY

A world worth wandering into

Aspirational concept artwork for the miniature industrial world and its future war table. Select either image to see the full original.

A working salvage yard beneath mountains, forests, and a web of golden routes
The salvage worldA company rooted in a living landscape.
A miniature landscape on a brass-edged strategy table in a dark green study
The future war tableBig decisions, made tangible.

AI-assisted concept art, created for the project. These images illustrate the intended visual direction.

THE IDEA, UNFOLDED

From one yard
to a whole world.

Play the company

Dumpster Divers begins with salvage. Find demand, estimate a job, allocate a crew, complete the work, collect payment, and reinvest. Routes, staff, equipment, capacity, and cash reserves turn each decision into a trade-off.

See the consequences

A miniature landscape makes the operation visible: headquarters, territories, trucks, people, seasons, and routes. Growth opens new possibilities, while rival companies and limited resources keep the choices interesting.

Rehearse the decision

The Strategy Room is a place to test assumptions, consider rival responses, compare choices, and reflect on a written debrief. Direct, Shared, and AI CEO controls offer different ways to work through the simulation.

Build toward something larger

The full concept extends toward private connected-company scenarios, persistent competitive worlds, additional industries, and shared physical displays. A single identity could move among practice campaigns, company sessions, and competitive realms.

Keep the world coherent

Miniature tabletop scale, readable hex geography, base upgrades, ownership, tycoon operations, and persistent identity all feed one idea: a company whose decisions change the world around it.

Begin with what is playable

The hosted prototype offers private Oregon and Sarasota campaigns and saved Strategy Room rehearsals. Connected live business records, persistent multiplayer, and physical war-table hardware remain future development goals.

The headquarters interface and miniature company buildings in the working game
Inside the playable company / September 2026 development capture

Follow the idea all the way through.

The complete blueprint preserves the full concept, including the proposed systems and steps beyond the current prototype.

Open full image ↗